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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Post Mortem

    Posted by
    August 31st, 2012 11:11 am

    I really understand the advice I’ve heard before of figuring out what you want to do before hand, and tailoring it to the theme once its announced. I still had no work on the game I ended up doing more then 18 hours in.

     

    UI

    I got the game functioning technically, all the game logic is there and win conditions work but the UI is awful. I know its awful because I didn’t really get to finish it. There is little feedback on what is actually going on and that is frustrating.

     

    AI

    I also never got a chance to add AI so its a hotseat game. This is probably going ot cut into the judgability a lot since judges won’t necessarily have someone to play with or be willing ot hotseat with themself.

     

    Outside tools are useful

    The tools section was very great. The pyxel tool helped me a lot with the images. It will also make upgrading the graphics easy.

     

    so Figuring out what direction to go and how to do it was the biggest problem, but the tools section here on the LD site was very helpful once I got going.

     

    I am slowly updating the LD entry as time allows with my post compo version here: https://dl.dropbox.com/u/61777182/Geomancy/WebPlayer/WebPlayer.html

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