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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Nom’s evolvathlon timelapse + stats

    Posted by
    August 30th, 2012 3:44 pm

    It was an entertaining experience watching my own timelapse.  I believe that, if you know about what you see on a timelapse, it becomes more interesting.  The tools you see me use are the following:

    • xterm (IDE)
    • vim (text editor),
    • Gimp (sprite editor),
    • Inkscape (vector editor),
    • Evolvotron (texture generator),
    • as3sfxr (sfxr as3 port).

    By looking at the timelapse frame by frame, it was also possible to analyse the time I spent on different aspects of the game. I counted one frame simply as 30 seconds.

    TOTAL: 1032 min = 17.2 hours
    Background textures: 23.5 min
    Tiles: 21 min
    Sprites session 1: 43 min
    Sprites session 2 (shading): 28.5 min
    GFX TOTAL: 116 min = 11.2% of total
    Text boxes: 31.5 min = 3.1%
    Audio: 17.5 min = 1.7%

    I spent more on graphics than I thought, a solid 2 hours.  Still it’s only 11% of total time, so there’s not that much to optimize there.  I spent very little time on audio, only 1.7% of total, so I shouldn’t be afraid of spending a little more time there.  Most of the rest is spent coding (about 2/3, I did not count these frames because there were too many), and playing the game (about 1/3 of the time).

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