Nom’s evolvathlon timelapse + stats
It was an entertaining experience watching my own timelapse. I believe that, if you know about what you see on a timelapse, it becomes more interesting. The tools you see me use are the following:
- xterm (IDE)
- vim (text editor),
- Gimp (sprite editor),
- Inkscape (vector editor),
- Evolvotron (texture generator),
- as3sfxr (sfxr as3 port).
By looking at the timelapse frame by frame, it was also possible to analyse the time I spent on different aspects of the game. I counted one frame simply as 30 seconds.
| TOTAL: | 1032 min = 17.2 hours |
| Background textures: | 23.5 min |
| Tiles: | 21 min |
| Sprites session 1: | 43 min |
| Sprites session 2 (shading): | 28.5 min |
| GFX TOTAL: | 116 min = 11.2% of total |
| Text boxes: | 31.5 min = 3.1% |
| Audio: | 17.5 min = 1.7% |
I spent more on graphics than I thought, a solid 2 hours. Still it’s only 11% of total time, so there’s not that much to optimize there. I spent very little time on audio, only 1.7% of total, so I shouldn’t be afraid of spending a little more time there. Most of the rest is spent coding (about 2/3, I did not count these frames because there were too many), and playing the game (about 1/3 of the time).
Tags: timelapse