Tower of Evolution – LD24 Wrap up

Beware the spikes
play & rate the game: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10298
What went right:
Nearly everything. MelonJS was just wonderful. Some limitations but i got around it. I had no javascript experience before, but i know java and lua very well. So no problem (debugging javascript is still a pain). The game idea evolved during development
. I started with some gfx and made a small level in Tiled. Than i started coding the jump&run mechanic. I did some colored tiles but later i switched to Black&White. Why? It was a harder task to use only 2 colors and i run out of time to create a colored palette. I had some problems filling all 18floor but some friends playtested an early alpha of the game and told me what i can do better (thx to hagish & ghoulsblade).
What went wrong:
No so much.
- Hitboxes where not optimal
- the contrast and quality of your monitor/lcd decides whether you see the spikes or not
- i don’t like the name of the game
Thats all
.
I calculated 37 working hours (out of 48h) but in the end i only spend 26h on the game.
Used Tools:
- MelonJS (javascript game framework)
- Tiled (Tile Editor)
- Chrome (for debugging)
- Notepad++ (Script Editor)
- Paint .NET
- Irfanview (Screenshots)
- sfxr (Soundeffects)
- Audacity (Sound Editor)
- GarageBand (iPad) for the music
- WinSCP (for upload to our server)
- Total Commander (without this tool i’m off)
cheers
SiENcE
Tags: html5, javascript, MelonJS, schattenkind.net
I think this a win, it is a question of which way are you celebrating it, if it is creating a post-comp version as you suggested to me, double win
congrats