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Tower of Evolution – LD24 Wrap up

Posted by (twitter: @crank_gaming)
August 29th, 2012 6:15 am
Beware the spikes

Beware the spikes

play & rate the game: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10298

What went right:

Nearly everything. MelonJS was just wonderful. Some limitations but i got around it. I had no javascript experience before, but i know java and lua very well. So no problem (debugging javascript is still a pain). The game idea evolved during development :) . I started with some gfx and made a small level in Tiled. Than i started coding the jump&run mechanic. I did some colored tiles but later i switched to Black&White. Why? It was a harder task to use only 2 colors and i run out of time to create a colored palette. I had some problems filling all 18floor but some friends playtested an early alpha of the game and told me what i can do better (thx to hagish & ghoulsblade).

What went wrong:

No so much.

  1. Hitboxes where not optimal
  2. the contrast and quality of your monitor/lcd decides whether you see the spikes or not
  3. i don’t like the name of the game

Thats all :-) .

I calculated 37 working hours (out of 48h) but in the end i only spend 26h on the game.

Used Tools:

  • MelonJS (javascript game framework)
  • Tiled (Tile Editor)
  • Chrome (for debugging)
  • Notepad++ (Script Editor)
  • Paint .NET
  • Irfanview (Screenshots)
  • sfxr (Soundeffects)
  • Audacity (Sound Editor)
  • GarageBand (iPad) for the music
  • WinSCP (for upload to our server)
  • Total Commander (without this tool i’m off)

cheers

SiENcE

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One Response to “Tower of Evolution – LD24 Wrap up”

  1. juaxix says:

    I think this a win, it is a question of which way are you celebrating it, if it is creating a post-comp version as you suggested to me, double win :)
    congrats

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