Post-compos tweaks
August 29th, 2012 2:53 pmAhah, it’s hard to test a game with one tester (who’s also the coder), on one computer, on one OS. I just discovered with a friend that the slower is the computer, the faster the character falls. Totally uncool :p
So I made a small post-compo of my game ( run and transform ), correcting theses strange bugs, and taking in account some feedbacks. The game is now far easier (it’s the cool word for “playable”).
Downloads :
Windows, Linux 32 bit, Linux 64 bit, MacOS, .love file, for sources and MacOS
The .love can be opened on Mac with LÖVE (love2d.org) or renamed to .zip to get the sources.
Also, discovered the hard way that if I don’t write a comment and hit “save” on a rating, it’s not taken in account. So much lost votes
Have fun!
Tags: post-compo, screenshot
