Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Post-compos tweaks

Posted by (twitter: @plule_)
August 29th, 2012 2:53 pm

Ahah, it’s hard to test a game with one tester (who’s also the coder), on one computer, on one OS. I just discovered with a friend that the slower is the computer, the faster the character falls. Totally uncool :p

So I made a small post-compo of my game ( run and transform ), correcting theses strange bugs, and taking in account some feedbacks. The game is now far easier (it’s the cool word for “playable”).

Downloads :

WindowsLinux 32 bit, Linux 64 bit, MacOS, .love file, for sources and MacOS

The .love can be opened on Mac with LÖVE (love2d.org) or renamed to .zip to get the sources.

Also, discovered the hard way that if I don’t write a comment and hit “save” on a rating, it’s not taken in account. So much lost votes :(

Have fun!

 

Tags: ,

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]