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	<title>Comments on: Post LD48&#8230;  What Worked and What Didn&#8217;t</title>
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	<link>http://www.ludumdare.com/compo/2012/08/28/post-ld48-what-worked-and-what-didnt/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Guardian_Bob</title>
		<link>http://www.ludumdare.com/compo/2012/08/28/post-ld48-what-worked-and-what-didnt/comment-page-1/#comment-63794</link>
		<dc:creator>Guardian_Bob</dc:creator>
		<pubDate>Tue, 28 Aug 2012 17:11:15 +0000</pubDate>
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		<description><![CDATA[Fair enough, and I absolutely agree it is open to some interpretation; however, rather than evolving a pre-defined gun at a pre-defined point it would be better to take a more holistic approach.  Each time the user wins your shoot-em up, mutate the enemies.  If the user still wins try a different mutation.

Each time the enemies win, mutate the player until they can beat the enemies.  The game has to keep the two in balance.  At that point and more faithfully represents evolution and still allows plenty of flexibility.]]></description>
		<content:encoded><![CDATA[<p>Fair enough, and I absolutely agree it is open to some interpretation; however, rather than evolving a pre-defined gun at a pre-defined point it would be better to take a more holistic approach.  Each time the user wins your shoot-em up, mutate the enemies.  If the user still wins try a different mutation.</p>
<p>Each time the enemies win, mutate the player until they can beat the enemies.  The game has to keep the two in balance.  At that point and more faithfully represents evolution and still allows plenty of flexibility.</p>
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		<title>By: ButtercupSaiyan</title>
		<link>http://www.ludumdare.com/compo/2012/08/28/post-ld48-what-worked-and-what-didnt/comment-page-1/#comment-63777</link>
		<dc:creator>ButtercupSaiyan</dc:creator>
		<pubDate>Tue, 28 Aug 2012 16:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=177895#comment-63777</guid>
		<description><![CDATA[It&#039;s a good thing that there&#039;s a lot of unique ways to interpret the theme then, instead of only one way to do it! 

This competition would be a lot more boring if they had just said &quot;make a game with generations and evolution.&quot;]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a good thing that there&#8217;s a lot of unique ways to interpret the theme then, instead of only one way to do it! </p>
<p>This competition would be a lot more boring if they had just said &#8220;make a game with generations and evolution.&#8221;</p>
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