NICE SHOOT: a post-pixel
Hi! I’m Folmer and together with ambushsabre I made NICE SHOOT, an arena shooter/platformer with semi-randomized levels and evolving weaponry.
Ambushsabre did the coding while I did the graphics. The concept and design came from us both. I don’t want to call this post a proper post-mortem, because there’s so much more I want to write about my LD experience. I will say that it’s been a lot of fun and I’m extremely happy with the game we made!
What went right?
I made a ridiculous amount of sprites.
What went wrong?
I made a ridiculous amount of sprites.
Fig.1: A sampling of enemy sprites. There are more in the game, and there’s a final boss that makes all of these dudes look like chumps.
Fig.2: This is what a fully evolved Poison Bullet looks like. There are 4 other bullet types that all have their own properties and unique animations so I guess you’ll just have to play the game all the way through at least 5 times!
(Fun fact: There are 120 frames of bullet animations in total)
Ok so that’s NICE SHOOT, I hope you guys like it!


Great art style, really nice work!
(and thanks for making it easier to pick what I’m playing next!)
Thanks! I hope you enjoy the game