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NICE SHOOT: a post-pixel

Posted by (twitter: @folmerkelly)
August 28th, 2012 5:17 pm

Hi! I’m Folmer and together with ambushsabre I made NICE SHOOT, an arena shooter/platformer with semi-randomized levels and evolving weaponry.

This is how life works.

Ambushsabre did the coding while I did the graphics. The concept and design came from us both. I don’t want to call this post a proper post-mortem, because there’s so much more I want to write about my LD experience.  I will say that it’s been a lot of fun and I’m extremely happy with the game we made!

What went right? 

I made a ridiculous amount of sprites.

What went wrong?

I made a ridiculous amount of sprites.

 

           

Fig.1: A sampling of enemy sprites. There are more in the game, and there’s a final boss that makes all of these dudes look like chumps.

 

Fig.2: This is what a fully evolved Poison Bullet looks like. There are 4 other bullet types that all have their own properties and unique animations so I guess you’ll just have to play the game all the way through at least 5 times!

(Fun fact: There are 120 frames of bullet animations in total)

 

Ok so that’s NICE SHOOT, I hope you guys like it!

2 Responses to “NICE SHOOT: a post-pixel”

  1. pentaphobe says:

    Great art style, really nice work!
    (and thanks for making it easier to pick what I’m playing next!)

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