First off! It feels really awesome having to finish a game by myself! It’s not much but short and sweet… kind of like my brain-child. I’ve gotten SEVERAL AMAZING comments from awesome awesome people. Thank you so much (it means a lot).
With this, I can look at some stuff I did well/failed
SOMETHING I WOULD GIVE MYSELF A COOKIE FOR:
The most helpful thing I’ve done during the early phases of the game design. I really focused hard on a the theme and nothing else. I drew tiny creatures turning into people and pretty much developed a story around that.
I really thought the THEME is valued the highest priority in creating this game. (Not the only approach in making a game, just how I thought)
First day, instead of diving into massive artworks I created a schedule (stages, characters, items, effects). Putting most of my time on the environment and the least on effects. I actually learned to draw pixel art by looking and studying other pixel arts floating on deviantart and tumblr(if anybody was wondering). Compared to them, my art is pretty terrible (it’s true).
By the end of second day I started to really crank out code that isnt the basic movement (evolution stages whatnot) and pretty much through the last minute. You probably don’t want coding advice from me, even a rock can code better.
THINGS THAT WENT HORRIBLY WRONG:
I really really underestimated how bad of a programmer I was. I had to google half of what I was trying to do and wasting LOTS AND LOTS OF TIME. If you guys are art people using gamemaker or construct etc. Do not add a feature that sounds cool but have no real clue in. Googling takes time (LOTS).
As for art, I didn’t have too much trouble other than stretch your wrist out once in a while and don’t use too many colors! Keep it a simple pallet and it’ll look AWESOME.
…and that’s my experience from this LD48. I really enjoyed it and I might do it again next time
again thanks for all the comments! (I live on comments)