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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    FLOWERBOT Post Mortem, Lag Fix and update

    Posted by
    August 28th, 2012 6:39 am

     

    I had to fix the lag in my game so people would play it to the end. I also found out I had not tiled a part of the level, making it impossible to reach the end. I fixed all of that and it’s again in the competition. The lag is still present, yet, not so much.

    For the actual game, I received a lot of positive feedback! Thanks to everyone who played, it is a great first Ludum Dare for me.

    What I did right

    People praised the game for the graphics, and I felt really proud of them. I think they create a good mood.

    The engine felt really nice to play.

    The ideia and realisation is almost all in the game.

    What I did wrong

    I only worked for less than 20 hours on this.

    The level design isn’t that fun and challenging, and it didn’t convey the exploration part of the game I wanted it to be.

    It was the first time I made such a large room, and I really can’t find the problem for it to lag over time.

    Music was repetitive, but it was my first time creating music, and I wanted to create a music that evolved.

    Anyway, it was a nice experience. Play the game! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14205

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