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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 8 days, 3 hours, 34 minutes, 43 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 8 days, 3 hours, 34 minutes, 44 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Back to work

    Posted by
    August 28th, 2012 12:05 pm

    I’ll confess that I haven’t been doing anything to Evergen since the compo and jam ended, aside from creating a mockup screenshot with different colors lol. I mostly played Skyrim. But, I’m going to begin development on the post compo version of the game when I wake up later this evening. I’ll start with re-writing some things that I hastily slapped together, and then start on implementing some new things I’ve come up with that will make the game feel more polished and complete, as right now it’s literally a single 5 minute, non-interesting, intro really to what would be a single level.

    I’m adding real progressive level design, more turret and enemy types, and hopefully some audio. My most important objective is to show what this gameplay mechanic is capable of. Present it in a way that better realizes what I originally had in mind.

    Also, I was wondering if anyone has suggestions of where to continue updating progress on games after the Ludum Dare judging and everything dies down. I can make a blog to publish news and updates on the game, but where are some good spots to place my game that will pull people to it so that I can continue to get feedback?

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