Sunday Wrap-up
On Sunday we started working on gameplay. Zenas worked on getting an abilities selection menu where the player can spend “evolution” points to gain a new ability. Christian was able to get a selection of six abilities implemented, though we still have to link the ability system linked up to the menu. Rob continued to experiment with a variety of models to include within the game world.

You can stand ontop of trees now o.o ? AWESUM !
Yeah, they finally got a collider I’m guessing. lol I’ve been so focused on getting the menu system working just the way I want it that I’ve hardly had time to play around Christian or Rob’s work.