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Ludum Dare 26 — April 26-29th, 2013
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Gameplay and Story

Posted by (twitter: @OrionTransfer)
August 27th, 2012 8:47 am

So, after developing the tile engine and the underlying genetic algorithm, I started working on the story and Steven continued work on the procedural generation.

I also implemented a basic monster bug using A* path finding for AI. The turned out to be quite fun =)

I also tried to make the game resolution independent, so if you resize your browser window the game will scale correctly so you can see the entire map.

Try it out, have fun, and give us some feedback =).

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