Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 18 hours, 11 minutes, 59 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 18 hours, 12 minutes, 0 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Submited

    Posted by
    August 26th, 2012 4:08 pm

    Well, I’ve run out work to do on my game (I’m gonna be honest: these graphics are about the best I can do for fish…), which means it’s time to submit! Click me if you want to see it. The game still has a really prototype-y feel to it, which is a shame, but there’s not much to help it other than going almost back to the drawing board. I’m still proud of it though – in terms of “how much fun users will have with this” or “how pretty it looks”, it can’t hold a candle to my submission from LD23, but in terms of how original it is, this submission wins out. I think I’ve got an interesting start, but a good execution of this idea was infeasible from the start; although I avoided anything nasty like evolutionary algorithms, I ran into having a system which is hard for users to play with. Really, there needs to be more depth in the ecosystem to pull the idea off – right now, there’s no way the herbivores will ever find a niche and live unless they drive their predators to extinction, and that’s a problem. I’d love to pursue this idea further, but it’s not a project for 24 hours.

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]