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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 9 hours, 18 minutes, 3 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 9 hours, 18 minutes, 4 seconds
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    It’s all under the hood, baby…

    Posted by (twitter: @http://twitter.com/McDaan)
    August 26th, 2012 9:54 am

    Progressing steadily, but I suspect not fast enough to make the 48h compo deadline with something nice.

    Perhaps I’ll just upload whatever I have, and see what people make of it. But the ‘fun’ factor needs improvement, atm it is just a decent simulator – the player choices need to impact more!

    Secondary goal of the game is to combat some common misconceptions about evolution, one of which is that species ¬†’select’ DNA or traits themselves. Or that species change dna while alive to ‘evolve’. ¬†Only through (untimely) death can evolution really work.
    But then you got point-mutations which is kinda random and could happen in a organism during it’s lifetime. Mostly just during conception / birth though.

    Conveying those things and still keeping the player involved is hard. But we’ll see. I may deviate to just increase The Fun ™.

    The following screenshot does not really show the progress made – mostly it’s under the hood:

    Oh and since we’re postin – lets keep the food coming too ! ;)

    (gotta compensate for all those green…)


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