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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 13 hours, 27 minutes, 32 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 13 hours, 27 minutes, 33 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Forget the artwork!

    Posted by
    August 26th, 2012 8:01 am

    I promised myself I would spend yesterday implementing game-play, but I was lying. I spent almost all my time yesterday making sure that there was a ui, and the usability of the small feature-list that’s actually been implemented is bang-on. With time running out, it’s become clear to me that this is the wrong approach for a jam… and maybe game development as a whole.

    So, today I’m going to try again. Rectangles for graphics, trace log (as3) any variables I want to know about, and turn the bloody thing into a game! 10 hours to go, how far will I get? Only time will tell…

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