Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Forget the artwork!

Posted by
August 26th, 2012 8:01 am

I promised myself I would spend yesterday implementing game-play, but I was lying. I spent almost all my time yesterday making sure that there was a ui, and the usability of the small feature-list that’s actually been implemented is bang-on. With time running out, it’s become clear to me that this is the wrong approach for a jam… and maybe game development as a whole.

So, today I’m going to try again. Rectangles for graphics, trace log (as3) any variables I want to know about, and turn the bloody thing into a game! 10 hours to go, how far will I get? Only time will tell…

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]