Evolution Shooter
August 26th, 2012 4:57 amI’m working on a 2D arena shooter. The idea is that the enemies will come in rounds, and after each rounds, the best performing enemies will mate and produce the next round of enemies.
Right now the enemies are all pretty boring and they just move toward the player. Each have individual speed, size, hitpoints, and attack power, as well as some visual attributes. They do breed between each round of 20 enemies. The player currently can move around and shoot in four directions, but if I have the time I do want the player’s abilities to be upgradable also.

Is this using plain old Flash or an external library such as Flixel or Flashpunk? Because personally, I love Flashpunk
He is using haxe nme
Yeah, I’m indeed using Haxe and NME. That is pretty similar to using plain old Flash with AS3. I do kinda like FlashPunk too. I’m not exactly sure why I’m not using it. Probably because I’m not doing pixel stuff so it felt more natural to do it this way since I can easilly draw vector stuff on Sprite objects and stuff like that.