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Spritesheets and Tilesets

Posted by
August 25th, 2012 7:08 pm

Kinoko here! I had a late 3pm start to my LD day today after staying up until 5am last night. So far today I’ve finished the main character’s walk cycle (she has separate frames for standing still due to us being lazy with technical limitations).

(excuse the blank space – it’s left empty for more animations if I have time!)

I’ve been hard at work on a forest tileset. This should probably be enough to be getting on with.
No idea if we’re going to finish in time, but we’re having a lot of fun!

5 Responses to “Spritesheets and Tilesets”

  1. 72Fingers says:

    Nice, I like the sprite! Mine took forever and it still can’t turn around, lol

  2. Jezzamon says:

    Wow… those graphics look amazing. :D

  3. lilybugged says:

    I love those graphics! Why cant I make anything that good o_o

  4. Cthulhu says:

    How are you doing these sprites? They are so good!

    • Kinokochan says:

      Aww, thanks. :3
      I’m using Photoshop CS4 and a Wacom Cintiq. The painterly style is achieved by blending brushstrokes with Opacity Jitter turned on in Brushes > Other Dynamics.
      Not sure if that answers your question or not.

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