Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Nearly got collision + gfx working.

Posted by
August 25th, 2012 11:22 pm

As usual, there are the bugs.

  • Collisions are absolutely fine, actually.
  • The level (wrt Y+ scrolling) is drawn with the wrong Y offset, and quite likely the wrong X offset, too
  • Uhh, I think that’s pretty much all the actual identifiable bugs.

Let’s see if we can sort this out before dinner. (Not likely, but itmight happen. Anyone into miracles?)

One Response to “Nearly got collision + gfx working.”

  1. RawBits says:

    I had the same problems. Never do dynamic code in an LD – everithing needs to be static! Even random stuff! :D Also there were places where I have forgot clipping or typed in wrong values because I was tired…

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]