After I dropped my first idea, I started with a Osmos-style game. Going pretty well so far, bigger mobs can absorb smaller mobs, the player can move around, zooming is implemented and automatic scrolling as well.
- Power-Ups (Mobs with other colors, increasing your speed etc.)
- First sound effects
- Automatic zooming when player gets bigger
- Boundaries, mobs should knock back
- “Unabsorbable” mobs (other mobs than the player should not be able to absorb power ups)
- And food! Oh god, I’m hungry.