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Ludum Dare 26 — April 26-29th, 2013
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Current progress: Going pretty well

Posted by (twitter: @rattazong)
August 25th, 2012 7:45 am

After I dropped my first idea, I started with a Osmos-style game. Going pretty well so far, bigger mobs can absorb smaller mobs, the player can move around, zooming is implemented and automatic scrolling as well.

Next up:

  • Power-Ups (Mobs with other colors, increasing your speed etc.)
  • First sound effects
  • Automatic zooming when player gets bigger
  • Boundaries, mobs should knock back
  • “Unabsorbable” mobs (other mobs than the player should not be able to absorb power ups)
  • And food! Oh god, I’m hungry.

 

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