Well I’m starting to get the “wiring” mechanic in place in addition to basic enemy evolution, and it’s becoming close to a playable game. Maybe next up is the “currency” using killed enemies’ genes – towers can hold a limited amount of genes, and not every tower can use every gene, so you have to do some swapping micromanagement while defending. I’d like to think I’m on schedule at this point, but the incomprehensible last day bugs have proven me wrong in earlier LDs. If I do have spare time, I’ll definitely spend it on tweaking the mechanics and adding polish in the presentation.
But even though it’s a bit derpy, I just swear I won’t write another pathfinding algorithm for this game. No. I refuse. I even crossed my arms.