Alright, after wasting a lot of time on an idea I didn’t like, I’ve got one I’m running with now. You play as a Sun God, attempting to bring life to your solar system by throwing bacteria filled asteroids at it.
So the idea is this, basically:
You play as the Sun God with your own lifeless solar system. You have a number of respawning asteroids orbiting close, and you can pull back and release on those with the mouse to fire them out into the orbits of your various planets. Every planet has a health and evolution bar – if there is life on the planet, the health bar is constantly recharging. The evolution bar goes up when it’s hit by an asteroid, and the health bar goes down. If the health bar gets too low, biodiversity goes into a spiral and the evolution bar starts to drain. If it hits zero, then all life is wiped out and evolutionary progress is reset.
There are various complications that can be brought into this design, depending on the time I have to build it out fully. Skipping an asteroid off of one planet into another for life bonuses! Planetary defense systems near the top of the evolution bar shooting down incoming asteroids! Extrasolar alien invaders! Intrasolar wars! Combo multipliers! Getting an asteroid into a stable orbit as a planet’s moon for huge points!
We’ll see what it turns into.