In for Ludum Dare Twenty Foooooouuuuuurrrrrrr
Not long now until the next Ludum Dare! I’m nearly ready! I bought a whole bunch of terrible junk food with which to keep myself fed and caffeinated, I have a framework prepared, and I am making my framework/tools declaration post!
Framework: Depending on what kind of game idea I get, I will go with either my as3 framework Stego, which has served me well in quite a few LDs now, or I will use Unity. There’s a slight chance I will get brave and try to do some kind of online multiplayer in which case I may use some other free library too.
Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop
Graphics: I’ve gotten away with using the Gimp a bit lately but I will likely go back to my Photoshop comfort zone for Ludum Dare.
Music: I think I might do something similar to last Ludum Dare where I make some boring music in Wario Ware DIY, record that, stretch it out like crazy with PaulStretch to make it more of a creepy ambient soundscape, and then try to have music-y sound effects, possibly borrowing samples from here. If that doesn’t seem like the right way to go, I will probably use GreaseMonkey’s music generator again, even though that feels like a cop-out.
Sound Effects: I like the idea of using actual instrument samples for sound effects. I will probably steal some from here and modify them a bit with GoldWave.
Timelapse: Keeyai’s Chronolapse.
Sauce Control: Mercurial, pushed to Bit Bucket.
Twitter: @ExciteMike
Interweb pagesite: http://excitemike.com/
This is a boring post: Look, somebody made a gif of Kahn finding Waldo:

“From hell’s heart I stab at thee; for hate’s sake I spit my last breath at th- THERE! THERE HE IS!”