Barring any unexpected circumstances I’ll be in for the first time this weekend -
My custom engine, PixelBoost. It doesn’t support Windows yet, only OSX/iOS/Android, I’m hoping I’ll be able to add in support for it before Friday, else it’ll have to be a port after the competition is over, we’ll see!
I’ve created a github repo, and will be committing regularly over the weekend.
I may record a time lapse of the development too, we shall see.