Warmup done!
Posted by davidllanos22 (twitter: @davidllanos22)
August 18th, 2012 7:50 pm
Hi, I’ve just finished my warmup and I will be very glad if you play it and tell me what do you think
http://www.ludumdare.com/compo/ludum-dare-24-warmup/?action=preview&uid=10692

needs more instruction
maybe a smoother movement system aswell
good job. i probably couldn’t make that yet
Thanks! I just wanted to try that tile-by-tile movement. It needs more work! Keep working and you’ll be able too
Nice!
The only thing that seemed a little off was the movement when you select the non-adjacent spaces, since there isn’t any path finding.
But there’s definitely lots of potential of adding in all sorts of gathering/crafting that can make it really fun.
Thanks. I wanted to add pathfinding but in such a little time I knew I won’t be able to do it..so I limited the movement to adjacent tiles
A quick and dirty work around might just be to check x/y values of the click against the diagonals from the player and then move the player 1 block in that direction. You could even get all 8 directions by mapping corresponding ranges of the angle (=inverse Tan(yClick-yPlayer/xClick-xPlayer) I think). If that makes any sense. It’s fine if you still have to click directly to interact with tiles, but scrambling around the map would be easier.
It reminds me of a collapsed time-frame Minecraft. I did have to go peek through the source to figure out the pond in the cave refills your thirst meter.
I’ve wanted to do game design/dev forever, and I’m just finally getting to the point where I have the time. I was excited to see this was all done in Java (my “native” lang) and it really got my mind rolling with all the possible game-play additions you could make on a base like this. Thanks for sharing it.
Thanks! Reading source codes is a great way of learning programming. I mostly learned(and still learning) with this method. Good luck man
The graphics of the game remind me of a favorite of mine when I was a kid: Utopia for the Intellivision.