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	<title>Comments on: I&#8217;m In. YOLO</title>
	<atom:link href="http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: karnakgames</title>
		<link>http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/comment-page-1/#comment-59698</link>
		<dc:creator>karnakgames</dc:creator>
		<pubDate>Tue, 21 Aug 2012 15:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=151576#comment-59698</guid>
		<description><![CDATA[Your games are the best LD ones IMO. Waiting for another cool piece of art from you, good luck!]]></description>
		<content:encoded><![CDATA[<p>Your games are the best LD ones IMO. Waiting for another cool piece of art from you, good luck!</p>
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		<title>By: Puzzlem00n</title>
		<link>http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/comment-page-1/#comment-59259</link>
		<dc:creator>Puzzlem00n</dc:creator>
		<pubDate>Sun, 19 Aug 2012 20:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=151576#comment-59259</guid>
		<description><![CDATA[You know, I&#039;ve been looking at Axel for a while for a project I&#039;ve been wanting to start. I&#039;ve been programming more in LÖVE as of late, but I&#039;ve always liked Flash. There&#039;s more money in it, too.

As for that project, well... You can read about it here. http://puzzlem00n.wordpress.com/current-projects/

Also, I like your &quot;jump into it head on whether I&#039;ll regret or not&quot; attitude. It&#039;s something different from what I&#039;ve seen... But I&#039;m afraid I&#039;m not comfortable enough to try it. Maybe next time. Good luck, though.]]></description>
		<content:encoded><![CDATA[<p>You know, I&#8217;ve been looking at Axel for a while for a project I&#8217;ve been wanting to start. I&#8217;ve been programming more in LÖVE as of late, but I&#8217;ve always liked Flash. There&#8217;s more money in it, too.</p>
<p>As for that project, well&#8230; You can read about it here. <a href="http://puzzlem00n.wordpress.com/current-projects/" rel="nofollow">http://puzzlem00n.wordpress.com/current-projects/</a></p>
<p>Also, I like your &#8220;jump into it head on whether I&#8217;ll regret or not&#8221; attitude. It&#8217;s something different from what I&#8217;ve seen&#8230; But I&#8217;m afraid I&#8217;m not comfortable enough to try it. Maybe next time. Good luck, though.</p>
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	<item>
		<title>By: pythong</title>
		<link>http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/comment-page-1/#comment-59155</link>
		<dc:creator>pythong</dc:creator>
		<pubDate>Sun, 19 Aug 2012 09:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=151576#comment-59155</guid>
		<description><![CDATA[Wow, nice one :D! Then Axel might become my choice for the next compo as well (for this LD I promised myself to give flixel another try ^^)
Best of luck for the LD and for Axel!]]></description>
		<content:encoded><![CDATA[<p>Wow, nice one <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ! Then Axel might become my choice for the next compo as well (for this LD I promised myself to give flixel another try ^^)<br />
Best of luck for the LD and for Axel!</p>
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	</item>
	<item>
		<title>By: arkeus</title>
		<link>http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/comment-page-1/#comment-59154</link>
		<dc:creator>arkeus</dc:creator>
		<pubDate>Sun, 19 Aug 2012 08:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=151576#comment-59154</guid>
		<description><![CDATA[Yeah, that was me. :)

And yes, it was done through flash builder using adobe air (though you can do it command line too). The hardest part is setting up all the keys and provisioning profiles and stuff, but once that is done it&#039;s relatively simple to create an iOS or Android app using adobe air (the command line method didn&#039;t look much worse than having FlashBuilder do it for me).]]></description>
		<content:encoded><![CDATA[<p>Yeah, that was me. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And yes, it was done through flash builder using adobe air (though you can do it command line too). The hardest part is setting up all the keys and provisioning profiles and stuff, but once that is done it&#8217;s relatively simple to create an iOS or Android app using adobe air (the command line method didn&#8217;t look much worse than having FlashBuilder do it for me).</p>
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	<item>
		<title>By: pythong</title>
		<link>http://www.ludumdare.com/compo/2012/08/18/im-in-yolo/comment-page-1/#comment-59139</link>
		<dc:creator>pythong</dc:creator>
		<pubDate>Sun, 19 Aug 2012 07:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=151576#comment-59139</guid>
		<description><![CDATA[Axel? Some time ago I read in the Flixel forums that someone was trying to use Stage3D support for faster graphics, was that you ? (+ there was a Mario game example). If yes, then congratz! I didn&#039;t it would be finished so soon

And since you even already published a game to iOS, can I ask, how did you do that? (my guess would be some built-in functionality in FlashBuilder)]]></description>
		<content:encoded><![CDATA[<p>Axel? Some time ago I read in the Flixel forums that someone was trying to use Stage3D support for faster graphics, was that you ? (+ there was a Mario game example). If yes, then congratz! I didn&#8217;t it would be finished so soon</p>
<p>And since you even already published a game to iOS, can I ask, how did you do that? (my guess would be some built-in functionality in FlashBuilder)</p>
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