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I’m In! For the third time :D

Posted by
August 18th, 2012 8:11 pm

Hi Ludum Daritarinian and Ludum Daritariniane,

I will be using for the first time Java instead of C++.

Code: Java, Slick2d and personal librairy.

Sound: Bfxr and FreeSound

Mapping: Perlin Noise (Random is the BEST mapper ;-)

Art: Gimp

 

Norgas

 

Edit: I update my reference code so it’s contain only base code and no actual specific game element.

Thx imake for make me realize my error.

3 Responses to “I’m In! For the third time :D”

  1. imake says:

    About your personal library: https://github.com/norgas/NorgasPersoLibrairy

    That is hardly a LIBRARY, in sense of packing generic graphics or physics, keyboard&mouse or screen rendering abilities. That is half made game, platformer specific prototype. You got player, bullets, armor, jumping, etc, game mechanics. That is like cheating, to premake the game and only add grapgics and levels to fit the theme. Sure it needs more, it was not that ready game, but you got the point.

    Maybe you should make the game from scratch, maybe not even player+jumping+bullet platformer depending on theme and if you get into trouble, use your existing code as a reference how did you solved the problem earlier, but *NOT* as a starting point.

  2. KevinWorkman says:

    (blatant self-advertising ahead)

    You might consider checking out the free Java and Processing hosting I offer at StaticVoidGames.com. It’s easy, generates a page showcasing applet, webstart, and downloadable jar versions of your game, and you can specify your own ad code to hopefully make some money off your game!

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