I’m In! For the third time :D
Hi Ludum Daritarinian and Ludum Daritariniane,
I will be using for the first time Java instead of C++.
Code: Java, Slick2d and personal librairy.
Sound: Bfxr and FreeSound
Mapping: Perlin Noise (Random is the BEST mapper
Art: Gimp
Norgas
Edit: I update my reference code so it’s contain only base code and no actual specific game element.
Thx imake for make me realize my error.
About your personal library: https://github.com/norgas/NorgasPersoLibrairy
That is hardly a LIBRARY, in sense of packing generic graphics or physics, keyboard&mouse or screen rendering abilities. That is half made game, platformer specific prototype. You got player, bullets, armor, jumping, etc, game mechanics. That is like cheating, to premake the game and only add grapgics and levels to fit the theme. Sure it needs more, it was not that ready game, but you got the point.
Maybe you should make the game from scratch, maybe not even player+jumping+bullet platformer depending on theme and if you get into trouble, use your existing code as a reference how did you solved the problem earlier, but *NOT* as a starting point.
Ok, I understand more the rules mean.
Thx for the info, I will edit my post
(blatant self-advertising ahead)
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