I’m in.
August 17th, 2012 9:41 amI’m in. I’ve learnt a few lessons from LD23 & I’m hoping to do a bit better this time – maybe even (gasp!) finish in the top 50%…!
Code: Javascript + WebGL
Graphics: Pixelmator, Autodesk Sketchbook, Nuke
Sound: GarageBand
Can’t wait to see what the theme is!
Hi. I’m pretty sure you’re the only one using Nuke in this compo. Did you use it last time? For what?
Hey Martin!
I know Nuke isn’t exactly a common choice for hobbyist game developers (not least because of the price!), but I can get results pretty quickly with it so it’s perfect for me as a jam tool.
Last time around I used it to make my racetrack. I drew the track using the rotopaint node (tracing over a picture of the Silverstone F1 circuit!) and wrote a python script to export the coordinates in a form I could drop straight into the game. I was really happy with that bit – would have made it really easy to add extra tracks… if I hadn’t run out of time for other reasons.
Cool, it’s a case of using tools that you know. For tracks I probably would use Inkscape. It saves as SVG, from which it is easy to parse the vectors.
Funny, I’ve never really liked Inkscape. I think my mind works in the wrong way for it. I know there are lots of people love it though, so I guess it’s just me. But yeah, if I’ve learnt anything from LD so far, it’s that you can’t afford to waste time learning new tools!