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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Further preparations

    Posted by (twitter: @yezu)
    August 16th, 2012 9:40 am

    I finally doing some real preparation for the compo. I was wandering if I can use a ready map editor. It would seem that jMonkeyEngine does not have one built in and there are not many general purpose map editors for 3d games.

    So… I figured I’ll use just simple tile editor, write a custom loader and instead of sprites use 3d models. So far so good :) I took Tiled, which I think most people already know, and created a parser for TMX files. Right now I have to rig it to the scene graph of the engine and create some logic which will translate the tiles into terrain, physical assets and models :)

    One Response to “Further preparations”

    1. sorceress says:

      You can use a ready made map editor if you please. Any content creation tool can be used. :)

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