Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Lets jam!

Posted by
August 14th, 2012 11:47 pm

Two months since I moved to Singapore and is Ludum Dare time. Lets check how it is to participate from the other side of the world :)

I’ll be using either HaxeFlixel or Flixel. Sfxr to duct tape my lack of sound skills.

Please let me know if someone is planning a gathering in Singapore.

3 Responses to “Lets jam!”

  1. Ah Flixel, brings me back to my Freshman year in College. I tried making a Beat-em up as my Freshman project. Flixel was a terrible choice of engines to use for that genre :P

  2. bmfs says:

    Well, I would say if you think of something like streets of rage, flixel would fit. With more or less work of course.
    At least anything in the 8 bit era should be fine :)
    But I would probably go for something different to make a street fighter clone.

    • Collision detection in the game was godawful. The idea was that you were a kid in a museum and grabbing artifacts off the wall to use as weapons. Unfortunately, the game only had about 3 weeks of dev time and I had never used Flixel before. Plus I was too lazy to read flixel’s documentation and awkwardly re-invented scrolling backgrounds by moving a bitmap in the background and all the game’s sprites. It was a disaster, and I’m too embarrassed by it to show it xD.

      However, I still think the basic idea by setting a beat-em up in a museum has lots of potential. Maybe someday I’ll make an improved version of the game for the iPhone or something along those lines.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]