Lets jam!
Posted by bmfs
August 14th, 2012 11:47 pm
Two months since I moved to Singapore and is Ludum Dare time. Lets check how it is to participate from the other side of the world
I’ll be using either HaxeFlixel or Flixel. Sfxr to duct tape my lack of sound skills.
Please let me know if someone is planning a gathering in Singapore.
Ah Flixel, brings me back to my Freshman year in College. I tried making a Beat-em up as my Freshman project. Flixel was a terrible choice of engines to use for that genre
Well, I would say if you think of something like streets of rage, flixel would fit. With more or less work of course.
At least anything in the 8 bit era should be fine
But I would probably go for something different to make a street fighter clone.
Collision detection in the game was godawful. The idea was that you were a kid in a museum and grabbing artifacts off the wall to use as weapons. Unfortunately, the game only had about 3 weeks of dev time and I had never used Flixel before. Plus I was too lazy to read flixel’s documentation and awkwardly re-invented scrolling backgrounds by moving a bitmap in the background and all the game’s sprites. It was a disaster, and I’m too embarrassed by it to show it xD.
However, I still think the basic idea by setting a beat-em up in a museum has lots of potential. Maybe someday I’ll make an improved version of the game for the iPhone or something along those lines.