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Sound on a shoestring schedule

Posted by (twitter: @themindstream)
August 10th, 2012 3:54 pm

So I realize that simply listing “Audacity” in my tools post in the sound section is likely both naive and overly optimistic.

I don’t want to spend a ton of time on my sound because I’ll probably need as much time as possible for programming, but I don’t want to ignore it either, and I want to get at least antiquated with a workflow before going in. I have some musical background and a knowledge of how to edit wav clips together smoothly but no real idea of how actual sound production works. I’ve never played with sequencing loops or anything like that. I used to play with MIDI software a long long time ago but I’m not a composer…my brother’s the one who went down that path and I doubt I’ll be able to enlist his help (big important life stuff in progress).

I have a few “analog” tools available: A decent singing voice (soprano), an alto and soprano recorder that I can play a couple complete songs on, enough miscellaneous junk that I could improvise some homemade Foley effects. (Note to self: the good microphone is on the fritz, find a backup before LD starts.)

I have bfxr bookmarked, but I’m not sure I would care to use it for things that aren’t UI bleeps and bloops.

I could use recommendations for a good set of general purpose drum beats/loops/samples, and other such libraries that would be competition legal (although I’ll probably end up needing the extra time of the jam). I know there are lots of options but there are lots of options and having people vouch for any of them would  help.

Sound that is overly “8-bit” would probably not be a good fit, because my graphics will not be; I don’t do pixel art, I am not any good at doing pixel art, and in the same amount of time and resolution I can make nicer-looking (to me) smooth line art. Also, my appreciation of game soundtracks tends to start around the 16-bit era where decent instrument synth started coming into play.

So, any advice, comments and such, please chime in!

2 Responses to “Sound on a shoestring schedule”

  1. Puzzlem00n says:

    Have you checked out the tools page? Some sound editors on there.
    http://www.ludumdare.com/compo/tools/

    Most of those are 8-bit, though. I have Aria Maestosa on the side for the non 8-bit stuff.
    http://ariamaestosa.sourceforge.net/

    Good luck, and don’t count yourself out for 48 hours. It’s not as hard as it seems if you put your mind to it!

    • I’ve looked, but I don’t know how to evaluate them. A lot of the editor programs look, on the surface, more complicated than I can really learn between now and LD.

      Aria, on the other hand, looks comprehensible and I’ll at least poke at it.

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