Sound on a shoestring schedule
So I realize that simply listing “Audacity” in my tools post in the sound section is likely both naive and overly optimistic.
I don’t want to spend a ton of time on my sound because I’ll probably need as much time as possible for programming, but I don’t want to ignore it either, and I want to get at least antiquated with a workflow before going in. I have some musical background and a knowledge of how to edit wav clips together smoothly but no real idea of how actual sound production works. I’ve never played with sequencing loops or anything like that. I used to play with MIDI software a long long time ago but I’m not a composer…my brother’s the one who went down that path and I doubt I’ll be able to enlist his help (big important life stuff in progress).
I have a few “analog” tools available: A decent singing voice (soprano), an alto and soprano recorder that I can play a couple complete songs on, enough miscellaneous junk that I could improvise some homemade Foley effects. (Note to self: the good microphone is on the fritz, find a backup before LD starts.)
I have bfxr bookmarked, but I’m not sure I would care to use it for things that aren’t UI bleeps and bloops.
I could use recommendations for a good set of general purpose drum beats/loops/samples, and other such libraries that would be competition legal (although I’ll probably end up needing the extra time of the jam). I know there are lots of options but there are lots of options and having people vouch for any of them would help.
Sound that is overly “8-bit” would probably not be a good fit, because my graphics will not be; I don’t do pixel art, I am not any good at doing pixel art, and in the same amount of time and resolution I can make nicer-looking (to me) smooth line art. Also, my appreciation of game soundtracks tends to start around the 16-bit era where decent instrument synth started coming into play.
So, any advice, comments and such, please chime in!
Have you checked out the tools page? Some sound editors on there.
http://www.ludumdare.com/compo/tools/
Most of those are 8-bit, though. I have Aria Maestosa on the side for the non 8-bit stuff.
http://ariamaestosa.sourceforge.net/
Good luck, and don’t count yourself out for 48 hours. It’s not as hard as it seems if you put your mind to it!
I’ve looked, but I don’t know how to evaluate them. A lot of the editor programs look, on the surface, more complicated than I can really learn between now and LD.
Aria, on the other hand, looks comprehensible and I’ll at least poke at it.