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    There’s a First Time For Everything

    Posted by (twitter: @BakaRust)
    August 9th, 2012 3:12 pm

    Well, it looks as if I’m going to be in LD #24! This is extremely exciting for me, as it’s going to be my first Ludum Dare.
    I’ve been  observing the competition for a while, but I haven’t been confident enough in my development skills to participate until now.

    I’ve only been using Lua + LÖVE for a few days now (although I’ve had previous experience in other languages), but so far I’ve been able to create a very simple tile engine/editor with cameras, collision detection, and directional sprite animation. All pretty simplistic, I realize, but I figure I’ll probably use a similar system for the actual LD game. LÖVE has been an absolute pleasure to work with, and Lua has been surprisingly forgiving and clean (as high-level scripting languages tend to be).

    Anyway, I’m very excited to get to participate this time around, and hopefully create something fun!

    Here’s the obligatory tools list:

    » Language: Lua
    » Libraries: LÖVE, Pickle Table (or something similar for saving map data)
    » Editor: Notepad++, gedit, nano
    » Graphics: Photoshop CS6, Paint.net
    » Audio: BFXR, Pxtone

    Good luck to everyone! Here’s to hoping I actually walk away from this thing alive.

    3 Responses to “There’s a First Time For Everything”

    1. TehSkull says:

      Thanks for sharing LÖVE. We’ve been using Corona SDK (also based on Lua, but it’s for iOS/Android games), but this may make Windows ports of our games much easier.

    2. LPGhatguy says:

      Two LÖVERs doing first time entries. This is going to be exciting!

    3. Puzzlem00n says:

      Wow, you’re in a pretty similar situation as I was last LD! I’d only known what Love 2D was for a month before the compo! Best of luck, and feel free to drop by the forums there, they’re great people.

      As for the above two comments, there are actually a lot of people who use it here. I suppose it’s because functional languages are that much easier to debug. ;D

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