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	<title>Comments on: Does having people playtest your game count as a team?</title>
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	<link>http://www.ludumdare.com/compo/2012/08/08/does-having-people-playtest-your-game-count-as-a-team/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: jovoc</title>
		<link>http://www.ludumdare.com/compo/2012/08/08/does-having-people-playtest-your-game-count-as-a-team/comment-page-1/#comment-57235</link>
		<dc:creator>jovoc</dc:creator>
		<pubDate>Wed, 08 Aug 2012 19:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=149738#comment-57235</guid>
		<description><![CDATA[Playtesting is encouraged. Often people will post early builds on the IRC channel or in their status updates to get early feedback.]]></description>
		<content:encoded><![CDATA[<p>Playtesting is encouraged. Often people will post early builds on the IRC channel or in their status updates to get early feedback.</p>
]]></content:encoded>
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		<title>By: Gaeel</title>
		<link>http://www.ludumdare.com/compo/2012/08/08/does-having-people-playtest-your-game-count-as-a-team/comment-page-1/#comment-57224</link>
		<dc:creator>Gaeel</dc:creator>
		<pubDate>Wed, 08 Aug 2012 18:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=149738#comment-57224</guid>
		<description><![CDATA[Playtesting isn&#039;t against the rules, as long as the design, code, and content are all yours.

Having some people test the game to see if they find the game too easy/hard, or ensuring they grasp the concept and stuff is fine.]]></description>
		<content:encoded><![CDATA[<p>Playtesting isn&#8217;t against the rules, as long as the design, code, and content are all yours.</p>
<p>Having some people test the game to see if they find the game too easy/hard, or ensuring they grasp the concept and stuff is fine.</p>
]]></content:encoded>
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		<title>By: sorceress</title>
		<link>http://www.ludumdare.com/compo/2012/08/08/does-having-people-playtest-your-game-count-as-a-team/comment-page-1/#comment-57221</link>
		<dc:creator>sorceress</dc:creator>
		<pubDate>Wed, 08 Aug 2012 17:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=149738#comment-57221</guid>
		<description><![CDATA[An interesting question...

Some LD contestants do make early builds, and ask others to test it, with questions like &quot;What frame-rate do you get?&quot;, or &quot;Run this and see if you connect to the server okay?&quot;  Sometimes suggestions can be offered in reply. 

I don&#039;t think such suggestions would break the rules, but I&#039;m not sure there is a clear line between that and being a designer on a team. The distinction is made in both magnitude and intent.]]></description>
		<content:encoded><![CDATA[<p>An interesting question&#8230;</p>
<p>Some LD contestants do make early builds, and ask others to test it, with questions like &#8220;What frame-rate do you get?&#8221;, or &#8220;Run this and see if you connect to the server okay?&#8221;  Sometimes suggestions can be offered in reply. </p>
<p>I don&#8217;t think such suggestions would break the rules, but I&#8217;m not sure there is a clear line between that and being a designer on a team. The distinction is made in both magnitude and intent.</p>
]]></content:encoded>
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		<title>By: quill18</title>
		<link>http://www.ludumdare.com/compo/2012/08/08/does-having-people-playtest-your-game-count-as-a-team/comment-page-1/#comment-57220</link>
		<dc:creator>quill18</dc:creator>
		<pubDate>Wed, 08 Aug 2012 17:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=149738#comment-57220</guid>
		<description><![CDATA[90% of the fun of LD for me is to make it as social as possible while still creating all of the content myself.  That&#039;s why I livestream the process, and I definitely put up builds from time to time for viewers to play with.]]></description>
		<content:encoded><![CDATA[<p>90% of the fun of LD for me is to make it as social as possible while still creating all of the content myself.  That&#8217;s why I livestream the process, and I definitely put up builds from time to time for viewers to play with.</p>
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