As Ludum Dare #24 draws closer, I supposed I’d set my own limits and state what I’ll be using here (as it’s part of the Ludum Dare compo rules too, of course).
- The language will be ActionScript 3.
- The IDE will be FDT 5.6. The Flash IDE won’t be used (maybe for packing some vector art as embedded SWFs, but not as an actual development tool).
- The compiler will be Flex SDK 4.6, with AIR SDK 3.3.
- Image editing will be done in Photoshop, if not generated in real time.
- The target platform will be Android, distributed as an .APK file. But since this is Flash afterall, it’ll also run on the web with a few conditionals. But I’m targeting a multi-touch input, so I’ll have to wait after the theme is announced before I know how well it’ll work on the web. I’ll probably use the “porting” time to do it after the compo time is over. (While an iOS version is actually trivial, deploying and installing device-independent development .IPAs isn’t, so I won’t be spending any time on that.)
- As a general framework, I’ll be using the Starling Framework, which I have used and is everything I expected it to be: simple, fast, and easy.
- I’ll be using a collection of general libraries I use on pretty much all my ActionScript 3 projects. That is open-source and pubic, and can be found in GitHub. I’ll also be using a separate tweening engine that is somewhat kept separated from my generic libraries but is also something I use on all my Flash projects.
- For audio (if I have time to include it), I’ll be using sfxr. Audio is not very high in my list of priorities, however.
See you there!