The New Cruithne: less difficult, less twitchy, and more fun!
July 20th, 2012 2:18 pmSo, I made a Spaceship game called Cruithne (pronounced ‘croo-ih-nyuh’) for miniLD#36. I really loved making it, but on release, people said that it was more than a little bit too hard. I quote @Puzzlem00n here: “I like what you have going here, but this game is so hard it’s ridiculous”.
Sorry guys!
I’ve updated the game with smoother controls, weaker gravity, and a bit less thrust. You can play the updated version on StaticVoidGames.com here.
The new version has 3 new (relatively easy) levels (4, 5, 6), to make a grand total of 13ish. If you have any comments, criticism, or proclamations of your undying love, feel free to post them here, or tweet me @iandioch. Don’t be shy!
I might get around to adding another few levels sometime in the future, if you want. My convoluted code makes it a bit awkward, but I’ll suffer it if you ask nicely
Hope you enjoy the game!
-iandioch
YES! I’ve been quoted in my absence!
THIS MUST INDICATE I’M CLOSER TO BECOMING FAMOUS!
I think…
And yeah, the game’s way easier now. Nice job touching it up!
Nice Game. Very interesting. I take it then that you’re a fellow Irishman!
@debarraGaming Indeed. Cork-born, living in Monaghan. I chose the name Cruithne because of its space-ness. Its Irish roots were just a nice coincidence
@Puzzlem00n Yeah, it’s easier, but to me, it just doesn’t feel quite as responsive. And if you leave the ship in free-fall, you’ll see that the gravity is pathetic. But, if that makes it playable, then it must be a good thing!