Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

  • Judging Ends: in 18 hours, 58 minutes, 2 seconds
  • Play and Rate Games | View All Games | Edit | View My Entry
    Twitter | #ludumdare on irc.afternet.org

    [ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]


    The New Cruithne: less difficult, less twitchy, and more fun!

    Posted by (twitter: @iandioch)
    July 20th, 2012 2:18 pm

    So, I made a Spaceship game called Cruithne (pronounced ‘croo-ih-nyuh’) for miniLD#36. I really loved making it, but on release, people said that it was more than a little bit too hard. I quote @Puzzlem00n here: “I like what you have going here, but this game is so hard it’s ridiculous”.

    Sorry guys!

    I’ve updated the game with smoother controls, weaker gravity, and a bit less thrust. You can play the updated version on StaticVoidGames.com here.

    The new version has 3 new (relatively easy) levels (4, 5, 6), to make a grand total of 13ish. If you have any comments, criticism, or proclamations of your undying love, feel free to post them here, or tweet me @iandioch. Don’t be shy!

    I might get around to adding another few levels sometime in the future, if you want. My convoluted code makes it a bit awkward, but I’ll suffer it if you ask nicely :D

    Hope you enjoy the game!

    -iandioch

    3 Responses to “The New Cruithne: less difficult, less twitchy, and more fun!”

    1. Puzzlem00n says:

      YES! I’ve been quoted in my absence!

      THIS MUST INDICATE I’M CLOSER TO BECOMING FAMOUS!

      I think…

      And yeah, the game’s way easier now. Nice job touching it up!

    2. debarraGaming says:

      Nice Game. Very interesting. I take it then that you’re a fellow Irishman! :D

    3. iandioch says:

      @debarraGaming Indeed. Cork-born, living in Monaghan. I chose the name Cruithne because of its space-ness. Its Irish roots were just a nice coincidence :D
      @Puzzlem00n Yeah, it’s easier, but to me, it just doesn’t feel quite as responsive. And if you leave the ship in free-fall, you’ll see that the gravity is pathetic. But, if that makes it playable, then it must be a good thing!

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]