Mini LD – Contrasts
Hello. First, off, thanks for reading my post
Today, I’m adding to the My First Ludum Dareā¢: Mini Edition pile.
I was always intrigued my Ludum Dare. make a game as fast as you can? Sounds awesome, and has led to some of my favorite games! I’ve never gotten in, though, for two reasons.
- I have the attention span of-ooh, a Killing Floor update? brb
- Lack of experience developing – the most independent thing I finished was a modification of the Game Maker Catch the Clown tutorial.
This time, however, I have a week, a theme I can use, and not much else to do (go away, Steam list with over 100 games), so here I am.
Yesterday, I was thinking of taking the concept of contrasts loosely – maybe you start out as a soldier for a Nazi like army, and slowly realize the world isn’t as black and white as your superiors put it. Unfortunately, I’ve had to reign in my thought for now – I was figuring out how to get characters in top down games to not get stuck on single pixels, so developing a platform engine on my own would be difficult (and using a tutorial or framework like the Grandma engine didn’t feel right). So, once I got home from a looong car ride, I figured I could make a basic top down shooter, where different weapons of colour destroy their respective ships. How I’ll figure that out? Weeeell, we can worry about that later…
TL:DR gonna do a top down shooter w/ coloured enemies and weapons.
Good luck!
There are games similar to what you’ve described. It may be a good idea to add some confusion/challenge to the mix by making the player shoot a contrasting bullet at the enemies.
I like that.
Nothing’s set in stone yet, didn’t do any work yesterday :S