RPG Kelgar – we are recruiting!
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Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country. The player can choose from different alternatives when acting. The world of Kelgar is not perfect, it is in war and you can see the consequences.
It’s currently in Alpha State, but already playable. The game is free to play and cross-platform (Windows and Linux).
This game started as a entry to a game contest (not Ludum Dare, though), which I won. It was a one man project in this days. Currently the team consist of Rick (Lead Developer), Michiel (Mapper), Matthew (Mapper), Corey (Music Artist) and Daniel (Music Artist).
We currently are searching for 3D Modelers & Animators ,Quest Designers and Concept Artists to complete the development team of Kelgar. If you are interested in developing a 3D RPG and in improving your skills, than send me a e-mail.
Link Sheet:
Game Design Document
IndieDB page
Old contest entry thread and current thread on PAS (=engine) forums
This looks really interesting! I am a concept artist and I’d love to work on a project. I shot you an e-mail, too. At least i’m pretty sure that’s what I did; I only read English.
I will play your game as soon as my 15K connection will do the job; but your design document looks pretty interesting.
Yes, I received your mail. I speak German, English, French and Spanish
It is in English name, e-mail address and message (from the top to the bottom).
Tomorrow will be a new version of Kelgar released (monthly releases – I think that was part of the Game Design Doc).
I do not want to use Google Docs. There is a development forum exclusively for team members.
oh, and have you tried Google Docs?
Hi do you need any programmer, too? I work quite well with opengl and I’m learning directx(only the basics). I can model some 3d models but i’m not very well with character modelling… I’m sorry if my english isn’t perfet but i’m italian, anyway i can read it quite well. I’m currently working on my project so i can’t dedicate a lot of time in this project. Let me know, bye!