Well, apparently it’s an unspoken rule that I have to make an “I’m in” post. So yes, I am “in”. As Tim explained, I’ll be helping him with the story/music to his ridiculously complex game, and maybe I’ll learn something about programming and how trying your best is all that matters along the way.
About the game, it focuses on the psychological aspects of life and death, making you the arbiter of who lives and who dies based on helping your crew mates fulfill their basic needs. Basically, you’re sort of like a soup kitchen. Wait, did I ruin the dark aspect of the game with that simile? My bad, Tim.
“Let the games begin.“