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	<title>Comments on: Joining the Mile High Club!</title>
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	<link>http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: djdduty</title>
		<link>http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/comment-page-1/#comment-53409</link>
		<dc:creator>djdduty</dc:creator>
		<pubDate>Fri, 15 Jun 2012 18:49:30 +0000</pubDate>
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		<description><![CDATA[HAHA, I was just on a 6 hour flight, and was so bored, couldn&#039;t sleep, so I decided to do a game jam on the plane, I guess that makes me the founder until further notice? I am going to upload all the source code, and game to my github as soon as I get home, and probably the other game I will make on the way home. I made some rules in order to join this club in irc actually:
1)Must be seated in Coach
2)All content must be made while on the plane, none while waiting
3)You can use pre-made engines, just like ludum dare (must be available)
and
4)Accidently elbow the people next to you as much as you possibly can.
I think I am going to make a website for this.
I guess I could use the 6 hour flight home to work on the game I made on the way here...]]></description>
		<content:encoded><![CDATA[<p>HAHA, I was just on a 6 hour flight, and was so bored, couldn&#8217;t sleep, so I decided to do a game jam on the plane, I guess that makes me the founder until further notice? I am going to upload all the source code, and game to my github as soon as I get home, and probably the other game I will make on the way home. I made some rules in order to join this club in irc actually:<br />
1)Must be seated in Coach<br />
2)All content must be made while on the plane, none while waiting<br />
3)You can use pre-made engines, just like ludum dare (must be available)<br />
and<br />
4)Accidently elbow the people next to you as much as you possibly can.<br />
I think I am going to make a website for this.<br />
I guess I could use the 6 hour flight home to work on the game I made on the way here&#8230;</p>
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