Since Voxel engines are hot – here’s mine – open source :)
May 25th, 2012 10:15 amSo, since AlwaysGeeky shared info about his voxel engine he did for his Worlds in Collision (really great work, you should check it out!), and it got your attention, I would like to show off my library – XuProto.
It has started as an idea to create a framework to help develop XNA games for game jams, so it has a couple of other features as well.
- Asynchronous background task management
- A couple of math functions (random vector generation, interpolations)
- Perlin noise – 2D and 3D
- Rudimentary skinnable GUI functionality
- Texture Atlas
- Event-driven input management (keyboard and mouse)
Feel free to have a look at it, even though it’s still work in progress, I’ve made sure that it’s stable.
If you have any ideas for what a XNA-based Game Jam Framework would need – let me know on Twitter or here
This has some really awesome voxel engine features and the performance you get is great… I’m looking forward to seeing you gamify it and see what gameplay features you come up with
Thank you! First, I need to catch up with your engine, renderingwise. Your SSAO made me think about topping it with SSDO – have a look at this: http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf
lol, is it my imagination or do those “red ore” blocks have jalapeños as their texture??
ok, ok, I think it’s my imagination. I changed the res to HD, and they look more like red eggplants now lol
But you gotta admit, it would be pretty cool if you could mine jalapeños haha
By the way, looks great
Thank you
The jalapeños may be a good idea. Why plant these if you can extract them from the ground, lol
lol…
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