More MiniLD progress
I wasn’t sure if I was joining for this MiniLD, cause the resolutions aren’t that interesting for anybody who has worked on mobile platforms (where resolutions have been 128×128 for a long time). My LD48 entry was, as most of the games I create normally, running in 240×160.
I decided to go for a 64×18 resolution, and also take “unimportant” as the actual theme of the game. I can say now, that 64×18 is a true challenge to work in, but I’m enjoying it
Not a lot of room for graphics, so making it look good is interesting and really puts the MINI back into minimalistic !
This is a screenshot of the current running code (html5) Still a lot of stuff to add and do, so better get back to it!
