Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


I Threw the Red, nearing completion

Posted by (twitter: @Ythmevge)
May 19th, 2012 10:59 pm

I’m just about finished with my Mini Ludum Dare 34 entry. I just need to create a page to display the high score information, that is already being submitted to my database.

 

This time around I decided I should just create a generic highscore table and script that I can use for multiple games. Before (for Untitled, Alone in Space.., and Through the Blue Sea) I stored all of the possible variables, and had php render the score. That way I could change the scoring system later and the scores would reflect the new method. I still plan to do this for larger games like Untitled that have multiple variables to store, but I don’t see the need to store two variables separate for small Game Jam games.

 

This new page just stores a score variable, that is figured out by the software beforehand. Along with a name to go with the score. I can also set up multiple games (and/or levels) Each game has a different max amount set with it (helps to weed out spam, and at least create the feeling that the high scores are real)

 

You can play the newest version of I Threw the Red here. You score is submitted to the database (but no display yet) Also new since the last blog post is the sound effect, music,  scoring, and there are five new endless level with ends.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]