I Heard You Like Android… and stealing post titles!
I’m doing a circle resolution. I have an idea for my game: you can change the gravity for yourself, but for other objects it remains the same. I even made up an intro:
*school, physics lesson*
- Username, how much is gravity force?
- I don’t know.
- Why don’t you know?
- I don’t want. Gravity is unimportant.
Play the demo! Drag the level, get the ball (either one
) to the yellow circle. Red is no-drag zone.
The placeholder name is “Problem, Newton?” Maybe I’ll leave it as it is.
And I’m going to port it to Android! You will have to tilt the device to alter the gravity direction.
P.S. I just started, so I’ll end a bit later.
LOL, the title only makes sense if you make your android on your android so you can android while you android.
Next time I’ll have to use an Asus Padfone for maximum meta.
But enough about my titles!
I’m *really* happy to see you design a mechanic that takes advantage of device features. Most of the other games I saw in the last LD that were released on a mobile device did not use any special properties of that device. It’s nice to see other people really think about what’s possible when you step outside the Mouse&WASD box.