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    ISOLATED ASSAULT 2!

    Posted by (twitter: @RobProductions)
    May 17th, 2012 9:22 am

    Surprise!

    Since the post about my greatest weakness, I’ve started a new project I thought I would never finish. I just called it “Parkour Project” because the main thing I was trying to implement was climbing and free-running. However, all my story ideas would’ve taken 5 years to implement. (Some stuff about un-corrupting a futuristic city with hovercraft)

    So half-way through, I thought I should do the folks down at Ludum Dare some justice, and decided to do Isolated Assault 2. However, that meant I had to make everything from scratch again, because my current “Parkour Project” was using a completely different character set up. It took a long time, but I finished the character controls and improved the enemy AI and sounds.

    The demo is now complete (the first 2 levels… I’m working on the others right now)

    I’ll explain the rest in the FAQ, but why don’t you read it while the demo is downloading? :3

    Mac Demo

    PC Demo

    FAQ

    Will there be music like what we heard in Isolated Assault?

    Yes! The traditional looping music track over the entire level is back, but I’ll also be including a new music system that plays certain tracks based on character situation and position. The original Isolated Assault track has been remastered and put into the first level. I will be mixing in orchestra sounding tracks with dubstep tracks (what I’m used to). This has been a fun new experience writing music in a new style, and also it’s interesting mixing in dubstep and orchestra to make one awesome music-packed game!

    What’s this whole battle arena about?

    The battle arena has changed since the build of the demo (sorry) and is currently under heavy development. I’m adding music, new spawn codes, and enhanced weapons, so be ready for the next demo!

    When will the full game be complete?

    Well considering I’m only on level 3 right now, and considering there’s going to be more than one chapter and a cool new story to implement… NOT SOON… However, new demo versions will be constantly built and I will constantly keep you guys updated on Ludum Dare and Unity Forums. I’m not actually sure if I should let you see more than the first chapter before it’s done… give me a comment and I’ll see what I can do. Certainly an idea I have is that as I make the levels, I release the demo versions, so you can play it as its being made. (The continue button should work with multiple versions of the game)

    Will the final game cost money?

    Probably not. Most likely not. If this game gets on Steam (see below) they might recommend I make it cost money. But I don’t really want to do that because I owe you guys something, and making money is not important.

    What’s your favorite changes from the original Isolated Assault?

    EVERYTHING! Mostly the cinematic scenes though. It’s cool to match music up to voice and animations, so hopefully the taste of cinematics you get in the demo will be extended!

    What are the controls and stuff?

    Information like that can be found in the README file. (And also the credits)

    Thank you all for supporting the original, and thanks for helping make a great LD that got this series started. Yep, I said “series”! I was sort of hoping to get the final version on Steam, but I have no clue what they’re looking for and the submission page looks very… professional. Any ideas? Do you think I should just submit and see what happens?

    Anyways, any other questions can be asked in the comments, and be sure to stay tuned for updates!

    Thanks Ludum Dare! <3

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    4 Responses to “ISOLATED ASSAULT 2!”

    1. Terra says:

      Played the demo, really cool so far. Sound effects and the enemy look seem kind of weird to me given that the rest of the game feels kind of ‘realistic’ in style but all of those are more on the cartoony side. Gameplay feels really good though.

      From what I’ve heard, Steam… is not an easy thing to get onto. I would say it’s probably best to not worry about distribution until the game is nearing completion, but what do I know, I’ve never released a game before :D

    2. Thanks for the feedback! I didn’t really think mixing realistic elements with cartoon would be a problem, thanks for the heads up! Oh and thanks about the gameplay! (I work really hard on that for all my games) :)

      Yeah I heard Steam is little hard to get on to, but if it did get on Steam, it would probably be be great for publicity. And they do have a lot of indie games, so I can’t imagine it’d be THAT hard! :3

    3. Rabbits... says:

      I like it…I like it alot…with a few modifications and a lot more content you could definitely make it on steam

      My main complaint about it is the overall color scale. It is a big aspect of this game but it goes too far as to hinder the sight path of the player. some things are completely white and some fully black out my screen. the monotonous coloration does give a good vibe, but it should contain more grayscale or put some slight color in there in places.

      Also you might consider going into third person before starting…(I want to see what I look like, mabe a pyramid or a sphere)…

      lastly I think you should make the footsteps a little quieter compared to the background music, (it kinda scared me)…

      Overall a great game and I wanted the beta build to go on for longer, (diggin the parkour and shooting up those bloky thingys)…Keep up the good work…

    4. Thank you so much Rabbits! Keep checking Ludum Dare home, I constantly make additions and post them! (You’re going to like the next update! :3)

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