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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Progress on my voxel engine (Post Ludum Dare)…

    Posted by (twitter: @AlwaysGeeky)
    May 9th, 2012 8:22 pm

    So I have been busy adding new features and playing around with voxels, in the aftermath since my Ludum Dare game, when I initially created the voxel engine for my entry.
    (My Ludum Dare 23 Entry)

    I have just added support for dynamically loading and unloading chunks and also a simple fog renderer so that load popping in the distance is somewhat hidden from the player. Started using noise functionality to generate a nice flowing landscape but I need to play around with noise a bit more and get used to terrain generation before I make anything look good. (Mountains & caves! :P)

    I am thinking of doing a series on creating a voxel engine and maybe posting a step by step guide/tutorial about voxel techniques to the LD site so that others might be interested in also playing around with voxels and cube worlds. :)

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    3 Responses to “Progress on my voxel engine (Post Ludum Dare)…”

    1. caranha says:

      I hope you go ahead with your tutorial idea!

    2. Keirua says:

      I’m also definitely interested as well, and I’m sure we are not the only two ! Please go for it !

    3. recursor says:

      Yeah that sounds good to me

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