Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 13 days, 6 hours, 1 minute, 41 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Progress on my voxel engine (Post Ludum Dare)…

    Posted by (twitter: @AlwaysGeeky)
    May 9th, 2012 8:22 pm

    So I have been busy adding new features and playing around with voxels, in the aftermath since my Ludum Dare game, when I initially created the voxel engine for my entry.
    (My Ludum Dare 23 Entry)

    I have just added support for dynamically loading and unloading chunks and also a simple fog renderer so that load popping in the distance is somewhat hidden from the player. Started using noise functionality to generate a nice flowing landscape but I need to play around with noise a bit more and get used to terrain generation before I make anything look good. (Mountains & caves! :P)

    I am thinking of doing a series on creating a voxel engine and maybe posting a step by step guide/tutorial about voxel techniques to the LD site so that others might be interested in also playing around with voxels and cube worlds. :)

    Tags: , , , , , , , , , , ,

    3 Responses to “Progress on my voxel engine (Post Ludum Dare)…”

    1. caranha says:

      I hope you go ahead with your tutorial idea!

    2. Keirua says:

      I’m also definitely interested as well, and I’m sure we are not the only two ! Please go for it !

    3. recursor says:

      Yeah that sounds good to me

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]