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    Post -compo version of my game

    Posted by (twitter: @tequibo)
    May 8th, 2012 7:40 am

    I’ve completed super enhanced version of my entry, and I would like to share it with you.

    But please, if you are going to vote, judge byold version, difference between original and post-compo version is like between prototype and final game. Or don’t rate it at all, I have enough ratings.

    List of changes:

    • Reworked level design
    • Visual tweaks
    • Objects to collect and assemble
    • Fixed bugs
    • More sounds
    • Animations
    • Small reward for those who found more than 4 secrets
    • Mouse sensitivity, volume, fullscreen, mouse inverse options.
    • Added cool thingy

    Thanks to everyone who left feedback to my entry. And to all Ludum Dare community.



    Play in browser (Unity)

    Download: PC, Mac

    Support on kongregate

    Tags:

    4 Responses to “Post -compo version of my game”

    1. Madball says:

      It doesn’t look like the compo version at all! But I liked it.
      And can you make us don’t start the game from the beginning if we want to find all the secrets after we completed the game once? The secret counter also doesn’t update after we finished the game.
      I only managed to find 5 secrets. And what does that thing in the middle do?

      • tequibo says:

        Glad you like it!
        I have fixed bug with secrets count, thanks.
        I had thought to make it so you won’t have to replay everything from the beginning, but then I thought game is short enough, when you know what to do, so I decided to leave it as it is. But maybe I will find time to implement this feature.
        Thing in the middle is just a decoration:)

    2. [...] More information on Box Life can be found over on its Ludum Dare page. [...]

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