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	<title>Comments on: It&#8217;s war! A Tiny World War postmortem</title>
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	<link>http://www.ludumdare.com/compo/2012/05/06/its-war-a-tiny-world-war-postmortem/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: jimmypaulin</title>
		<link>http://www.ludumdare.com/compo/2012/05/06/its-war-a-tiny-world-war-postmortem/comment-page-1/#comment-47536</link>
		<dc:creator>jimmypaulin</dc:creator>
		<pubDate>Mon, 07 May 2012 16:06:39 +0000</pubDate>
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		<description><![CDATA[@Casino Jack - Thanks for the great feedback on the postmortem! It was a bit rambling but I wanted to get everything down so I remember it next time. It&#039;s the community that makes this even I think, thanks for the high fives haha ;) 

Yeah it&#039;s a controversial one re the finalised art. I think there are two factors really - 1) there is not really enough time to iterate on art so its coloured rectangles or final art, nothing in between. 2) if you are being experimental with the mechanic then I think this is the time to prototype with placeholder art. Arguably the best thing about the likes of ludum dare is the freedom to innovate - Tiny World War is guilty of not being too innovative I feel, so going to final art was right for this game. Next time it might be a totally different story. That said, it helps my motivation hugely looking at nice graphics and getting it out the way early as I find it really hard! Each to their own I guess. I can imaging 90&#039;s hacker required more iteration due to the complex gameplay ;) 

Thanks again for comments and support!]]></description>
		<content:encoded><![CDATA[<p>@Casino Jack &#8211; Thanks for the great feedback on the postmortem! It was a bit rambling but I wanted to get everything down so I remember it next time. It&#8217;s the community that makes this even I think, thanks for the high fives haha <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Yeah it&#8217;s a controversial one re the finalised art. I think there are two factors really &#8211; 1) there is not really enough time to iterate on art so its coloured rectangles or final art, nothing in between. 2) if you are being experimental with the mechanic then I think this is the time to prototype with placeholder art. Arguably the best thing about the likes of ludum dare is the freedom to innovate &#8211; Tiny World War is guilty of not being too innovative I feel, so going to final art was right for this game. Next time it might be a totally different story. That said, it helps my motivation hugely looking at nice graphics and getting it out the way early as I find it really hard! Each to their own I guess. I can imaging 90&#8242;s hacker required more iteration due to the complex gameplay <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Thanks again for comments and support!</p>
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		<title>By: Casino Jack</title>
		<link>http://www.ludumdare.com/compo/2012/05/06/its-war-a-tiny-world-war-postmortem/comment-page-1/#comment-47470</link>
		<dc:creator>Casino Jack</dc:creator>
		<pubDate>Mon, 07 May 2012 11:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=143852#comment-47470</guid>
		<description><![CDATA[High five from another first-time LDer! Really useful tips by the way - most of which I learnt the hard way over that 48 hours, but some I&#039;ll definitely take on board for next time.
The one I keep seeing thrown around but can&#039;t wrap my head around is diving straight into the final art rather than iterating. Perhaps it&#039;s because it&#039;s my weakest area, but I would have thought it would be better to see if the concept is actually fun with placeholder art (e.g. coloured rectangles) before settling on the art style? Maybe I&#039;ll try it next time anyway and see how I get on.

Keep working on Tiny World War - it&#039;s a gem!]]></description>
		<content:encoded><![CDATA[<p>High five from another first-time LDer! Really useful tips by the way &#8211; most of which I learnt the hard way over that 48 hours, but some I&#8217;ll definitely take on board for next time.<br />
The one I keep seeing thrown around but can&#8217;t wrap my head around is diving straight into the final art rather than iterating. Perhaps it&#8217;s because it&#8217;s my weakest area, but I would have thought it would be better to see if the concept is actually fun with placeholder art (e.g. coloured rectangles) before settling on the art style? Maybe I&#8217;ll try it next time anyway and see how I get on.</p>
<p>Keep working on Tiny World War &#8211; it&#8217;s a gem!</p>
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