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	<title>Comments on: Dwindling Worlds Post-Compo Version</title>
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	<link>http://www.ludumdare.com/compo/2012/05/05/dwindling-worlds-post-compo-version/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Rezzed 2012: A View from a Casual Gamer &#124; Scripted Sequence</title>
		<link>http://www.ludumdare.com/compo/2012/05/05/dwindling-worlds-post-compo-version/comment-page-1/#comment-54369</link>
		<dc:creator>Rezzed 2012: A View from a Casual Gamer &#124; Scripted Sequence</dc:creator>
		<pubDate>Mon, 09 Jul 2012 17:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=143596#comment-54369</guid>
		<description><![CDATA[[...] Dwindling Worlds, in which a Glaswegian narrator speaks an allusive narrative over electronic music (a bit like playing an Arab Strap album), giving hints as to what the hell is going on on the screen; Pop: Methodology Experiment One, a game that wasn’t really a game, because you had little to no control over your actions, but which seemed to be using that lack of functionality to explore what it showed you on-screen, including a vignette in which I could only hold down the left-click and kill what I assumed was terrorists; and Thomas Was Alone, where the characters are little polygon shapes who, on a weird looking 2D backdrop, move around alongside a text as well as voiceover narrative (by TV’s Danny Wallace), almost as if you’re in a playable, slow-scrolling comic book. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dwindling Worlds, in which a Glaswegian narrator speaks an allusive narrative over electronic music (a bit like playing an Arab Strap album), giving hints as to what the hell is going on on the screen; Pop: Methodology Experiment One, a game that wasn’t really a game, because you had little to no control over your actions, but which seemed to be using that lack of functionality to explore what it showed you on-screen, including a vignette in which I could only hold down the left-click and kill what I assumed was terrorists; and Thomas Was Alone, where the characters are little polygon shapes who, on a weird looking 2D backdrop, move around alongside a text as well as voiceover narrative (by TV’s Danny Wallace), almost as if you’re in a playable, slow-scrolling comic book. [...]</p>
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		<link>http://www.ludumdare.com/compo/2012/05/05/dwindling-worlds-post-compo-version/comment-page-1/#comment-46901</link>
		<dc:creator>Homepage</dc:creator>
		<pubDate>Sun, 06 May 2012 02:41:34 +0000</pubDate>
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		<description><![CDATA[&lt;strong&gt;Homepage...&lt;/strong&gt;

Ludum Dare » Blog Archive » Dwindling Worlds Post-Compo Version...]]></description>
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<p>Ludum Dare » Blog Archive » Dwindling Worlds Post-Compo Version&#8230;</p>
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