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Dwindling Worlds Post-Compo Version

Posted by (twitter: @NiallEM)
May 5th, 2012 9:15 am

It took me a bit longer than I’d intended, but I’ve now uploaded a post-compo version of Dwindling Worlds. This version mainly smooths over the rough edges and adds some of the things suggested in the comments (thanks everyone who commented! :) ). The main changes:

  • Updated title screen.
  • Space will now repeat the current world’s hint.
  • Tweaked the difficulty to make it easier.
  • Smoothed the voiceover levels so it should be easier to make out what’s being said when the music’s playing.
  • Better end sequence.

Post-Compo Version

Also, I’ve updated the competition version with a fix for the crash bug that a number of people reported. At least, I think it’ll fix it; I don’t actually have a low-spec Windows machine to test it on.

Competition Version

2 Responses to “Dwindling Worlds Post-Compo Version”

  1. Homepage says:

    Homepage…

    Ludum Dare » Blog Archive » Dwindling Worlds Post-Compo Version…

  2. [...] Dwindling Worlds, in which a Glaswegian narrator speaks an allusive narrative over electronic music (a bit like playing an Arab Strap album), giving hints as to what the hell is going on on the screen; Pop: Methodology Experiment One, a game that wasn’t really a game, because you had little to no control over your actions, but which seemed to be using that lack of functionality to explore what it showed you on-screen, including a vignette in which I could only hold down the left-click and kill what I assumed was terrorists; and Thomas Was Alone, where the characters are little polygon shapes who, on a weird looking 2D backdrop, move around alongside a text as well as voiceover narrative (by TV’s Danny Wallace), almost as if you’re in a playable, slow-scrolling comic book. [...]

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