Dwindling Worlds Post-Compo Version
May 5th, 2012 9:15 amIt took me a bit longer than I’d intended, but I’ve now uploaded a post-compo version of Dwindling Worlds. This version mainly smooths over the rough edges and adds some of the things suggested in the comments (thanks everyone who commented!
). The main changes:
- Updated title screen.
- Space will now repeat the current world’s hint.
- Tweaked the difficulty to make it easier.
- Smoothed the voiceover levels so it should be easier to make out what’s being said when the music’s playing.
- Better end sequence.
Post-Compo Version
Also, I’ve updated the competition version with a fix for the crash bug that a number of people reported. At least, I think it’ll fix it; I don’t actually have a low-spec Windows machine to test it on.

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[...] Dwindling Worlds, in which a Glaswegian narrator speaks an allusive narrative over electronic music (a bit like playing an Arab Strap album), giving hints as to what the hell is going on on the screen; Pop: Methodology Experiment One, a game that wasn’t really a game, because you had little to no control over your actions, but which seemed to be using that lack of functionality to explore what it showed you on-screen, including a vignette in which I could only hold down the left-click and kill what I assumed was terrorists; and Thomas Was Alone, where the characters are little polygon shapes who, on a weird looking 2D backdrop, move around alongside a text as well as voiceover narrative (by TV’s Danny Wallace), almost as if you’re in a playable, slow-scrolling comic book. [...]