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	<title>Comments on: &#8220;Recluse Postmortem&#8221; or &#8220;My hits and misses: let me show you them.&#8221;</title>
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	<link>http://www.ludumdare.com/compo/2012/05/02/recluse-postmortem-or-my-hits-and-misses-let-me-show-you-them/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: heuermh</title>
		<link>http://www.ludumdare.com/compo/2012/05/02/recluse-postmortem-or-my-hits-and-misses-let-me-show-you-them/comment-page-1/#comment-67540</link>
		<dc:creator>heuermh</dc:creator>
		<pubDate>Wed, 05 Sep 2012 21:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142721#comment-67540</guid>
		<description><![CDATA[Sorry to be updating a very old comment, it appears that one of my links above has had Tiled file support for some time.  I just haven&#039;t published a new version of the web site recently.

http://dishevelled.svn.sourceforge.net/viewvc/dishevelled/trunk/piccolo-tilemap/src/main/java/org/dishevelled/piccolo/tilemap/io/impl/TmxTileMapReader.java?revision=1059&amp;view=markup

Bummer when you&#039;ve written so much code that you don&#039;t remember haven written it.]]></description>
		<content:encoded><![CDATA[<p>Sorry to be updating a very old comment, it appears that one of my links above has had Tiled file support for some time.  I just haven&#8217;t published a new version of the web site recently.</p>
<p><a href="http://dishevelled.svn.sourceforge.net/viewvc/dishevelled/trunk/piccolo-tilemap/src/main/java/org/dishevelled/piccolo/tilemap/io/impl/TmxTileMapReader.java?revision=1059&#038;view=markup" rel="nofollow">http://dishevelled.svn.sourceforge.net/viewvc/dishevelled/trunk/piccolo-tilemap/src/main/java/org/dishevelled/piccolo/tilemap/io/impl/TmxTileMapReader.java?revision=1059&#038;view=markup</a></p>
<p>Bummer when you&#8217;ve written so much code that you don&#8217;t remember haven written it.</p>
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		<title>By: Puzzlem00n</title>
		<link>http://www.ludumdare.com/compo/2012/05/02/recluse-postmortem-or-my-hits-and-misses-let-me-show-you-them/comment-page-1/#comment-48978</link>
		<dc:creator>Puzzlem00n</dc:creator>
		<pubDate>Sat, 12 May 2012 17:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142721#comment-48978</guid>
		<description><![CDATA[&quot;Fall in love with your game idea. A project made enthusiastically is better than a project made by self-imposed obligation.&quot;

Reading this, I feel it is where I failed in my game. Thanks for helping me realize this.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Fall in love with your game idea. A project made enthusiastically is better than a project made by self-imposed obligation.&#8221;</p>
<p>Reading this, I feel it is where I failed in my game. Thanks for helping me realize this.</p>
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		<title>By: chambers</title>
		<link>http://www.ludumdare.com/compo/2012/05/02/recluse-postmortem-or-my-hits-and-misses-let-me-show-you-them/comment-page-1/#comment-46393</link>
		<dc:creator>chambers</dc:creator>
		<pubDate>Fri, 04 May 2012 22:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142721#comment-46393</guid>
		<description><![CDATA[Everything I used to load the tmx can be found in the &quot;stage&quot; tab of the source code. 

I simply saved the Tiled files as XMLs and used the XMLElement class from Processing to read them.

Thanks a lot for the references! I never used piccolo, will take a look at it!]]></description>
		<content:encoded><![CDATA[<p>Everything I used to load the tmx can be found in the &#8220;stage&#8221; tab of the source code. </p>
<p>I simply saved the Tiled files as XMLs and used the XMLElement class from Processing to read them.</p>
<p>Thanks a lot for the references! I never used piccolo, will take a look at it!</p>
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		<title>By: heuermh</title>
		<link>http://www.ludumdare.com/compo/2012/05/02/recluse-postmortem-or-my-hits-and-misses-let-me-show-you-them/comment-page-1/#comment-46201</link>
		<dc:creator>heuermh</dc:creator>
		<pubDate>Fri, 04 May 2012 05:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142721#comment-46201</guid>
		<description><![CDATA[Thanks for the interesting writeup.

As a fellow Processing user, I&#039;m curious how you went from Tiled into Processing.  I have some code that loads Flixel tile maps [1] but it goes through another graphics library Piccolo2D [2] before it gets into Processing [via 3].  I will take a look at your source tomorrow.

[1] http://www.dishevelled.org/piccolo-tilemap/
[2] http://code.google.com/p/piccolo2d/
[3] https://github.com/heuermh/piccolo2d-processing/]]></description>
		<content:encoded><![CDATA[<p>Thanks for the interesting writeup.</p>
<p>As a fellow Processing user, I&#8217;m curious how you went from Tiled into Processing.  I have some code that loads Flixel tile maps [1] but it goes through another graphics library Piccolo2D [2] before it gets into Processing [via 3].  I will take a look at your source tomorrow.</p>
<p>[1] <a href="http://www.dishevelled.org/piccolo-tilemap/" rel="nofollow">http://www.dishevelled.org/piccolo-tilemap/</a><br />
[2] <a href="http://code.google.com/p/piccolo2d/" rel="nofollow">http://code.google.com/p/piccolo2d/</a><br />
[3] <a href="https://github.com/heuermh/piccolo2d-processing/" rel="nofollow">https://github.com/heuermh/piccolo2d-processing/</a></p>
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