Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 – 9 PM EST — Theme: ??? (VOTE NOW!)
  • Ludum Dare 30 Begins: in 3 hours, 21 minutes, 55 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    Join us on Twitter and IRC (#ludumdare on afternet.org) for the Theme Announcement!

    FYI: This website becomes unusable for +/- 20 minutes at Theme Announcement time, because you’re awesome :D


    I’m back! :)

    Posted by (twitter: @RawBits)
    May 1st, 2012 9:58 am

    Hi there!

    I promised you I’ll finish this game and will inform you on the developement like before so here are the new features.

    The algorithm that calculates the player position is finally implemented. Given the angle to it it claculates the vector from the center point to the player so it can move in a circular curve.

    I was finally able to grab a video of what’s going on so I can show you that. You will see the 4 enemies moving along a temporal curve I’ve made only for this demonstration. They not coming randomly yet. After that I show you player movement along a circular curve and a crazy variation just to show you how powerful and reusable algorithm this is.

    Here is the short video.

    Tomorrow I try to make use of the pseudo-random number generator I have done durig the compo for starting the enemies randomly. Next I implement the player controls. Finally integrate the whole thing into the game. I hope I’ll have time to do all that… wish me luck! :)

    Tags: , , , ,

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]