<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ancestor&#8217;s Sword, post mortem</title>
	<atom:link href="http://www.ludumdare.com/compo/2012/05/01/ancestors-sword-post-mortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2012/05/01/ancestors-sword-post-mortem/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Thu, 20 Jun 2013 01:46:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: JaJ</title>
		<link>http://www.ludumdare.com/compo/2012/05/01/ancestors-sword-post-mortem/comment-page-1/#comment-45733</link>
		<dc:creator>JaJ</dc:creator>
		<pubDate>Wed, 02 May 2012 10:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142511#comment-45733</guid>
		<description><![CDATA[Thank you!
Actually, I did try that during the competition. It&#039;s not much work in gamemaker. However, I got extremely dizzy after just a few seconds of play, and it is a lot more disorienting than you might think. At some points, even I couldn&#039;t find my way, and I&#039;ve placed everything where it is! Perhaps I should have mentioned all these tries in the post mortem, but I wanted to keep it of reasonable length. :)]]></description>
		<content:encoded><![CDATA[<p>Thank you!<br />
Actually, I did try that during the competition. It&#8217;s not much work in gamemaker. However, I got extremely dizzy after just a few seconds of play, and it is a lot more disorienting than you might think. At some points, even I couldn&#8217;t find my way, and I&#8217;ve placed everything where it is! Perhaps I should have mentioned all these tries in the post mortem, but I wanted to keep it of reasonable length. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnfn</title>
		<link>http://www.ludumdare.com/compo/2012/05/01/ancestors-sword-post-mortem/comment-page-1/#comment-45587</link>
		<dc:creator>johnfn</dc:creator>
		<pubDate>Tue, 01 May 2012 20:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142511#comment-45587</guid>
		<description><![CDATA[I really liked your game, so I&#039;m happy you did a postmortem.

One suggestion about the controls. How about having the entire world rotate so that you&#039;re always facing up, no matter which side of the platform you&#039;re on? This would have been difficult to do in the 48h, but I think that this would be the best way to handle the control situation. Super Mario Galaxy does this (right?).]]></description>
		<content:encoded><![CDATA[<p>I really liked your game, so I&#8217;m happy you did a postmortem.</p>
<p>One suggestion about the controls. How about having the entire world rotate so that you&#8217;re always facing up, no matter which side of the platform you&#8217;re on? This would have been difficult to do in the 48h, but I think that this would be the best way to handle the control situation. Super Mario Galaxy does this (right?).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JaJ</title>
		<link>http://www.ludumdare.com/compo/2012/05/01/ancestors-sword-post-mortem/comment-page-1/#comment-45535</link>
		<dc:creator>JaJ</dc:creator>
		<pubDate>Tue, 01 May 2012 16:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142511#comment-45535</guid>
		<description><![CDATA[Thanks for the suggestion! I&#039;ve tried having the controls inverted when upside-down, but this complicates things at turning points, because the moment you go around the corner the controls switch again, making you go back and forth until you release the key. You don&#039;t get stuck that way, but it is very annoying.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the suggestion! I&#8217;ve tried having the controls inverted when upside-down, but this complicates things at turning points, because the moment you go around the corner the controls switch again, making you go back and forth until you release the key. You don&#8217;t get stuck that way, but it is very annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chinchilla</title>
		<link>http://www.ludumdare.com/compo/2012/05/01/ancestors-sword-post-mortem/comment-page-1/#comment-45530</link>
		<dc:creator>Chinchilla</dc:creator>
		<pubDate>Tue, 01 May 2012 16:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=142511#comment-45530</guid>
		<description><![CDATA[Looks really cool! Without having played it (yet) I guess the controls that would make the most sense to me would be the first method, but with controls inverted just for when you&#039;re upside down. But its hard to know for sure. The second method would make sense for an analog stick.]]></description>
		<content:encoded><![CDATA[<p>Looks really cool! Without having played it (yet) I guess the controls that would make the most sense to me would be the first method, but with controls inverted just for when you&#8217;re upside down. But its hard to know for sure. The second method would make sense for an analog stick.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
